Friday, November 17, 2006

Week 6 - Game Design

This week is all about Game Design...................

What is meant by Gameplay?

Gameplay is about how the whole game functions. This includes the full interation between the player/s (users) and the hardware with the users getting the right feedback. In this case the feedback what you see and hear on the TV (or monitor) and the controls are are what ever you use to play the game. These controlls could be either or a combination of: a mouse, a keyboard, a joystick, a control pad or soon - the new Nintendo Wii remote and nunchuck.

Who are the leading lights in Game Design?

The obvious name that come to mind is Shigeru Miyamoto (I think its spelled like that) of Nintendo. This is the guy wo created the Legend of Zelda, Mario, Donkey Kong, Kirby and Pikman series'. He is somtimes known as the 'Gaming God' for his contribution in the industry. Curently, he is heavily involved in the production of 'The Legend of Zelda: Twilight Princess. Hideo Kojima is credited for his contribution by creating many games, the most famous one being Metal Gear and Metal Gear Solid series'. Other big developers include: Square Einx (final fantasy), Sony's baby company Polyphony Digital (Gran Turismo Series), Sega (Sonic!!), Capcom (Street fighter, Devil may cry, Resident Evil) etc. Electroinic Arts are currently the biggest games developers but their games are full of crap.

Where does Game Design take place in the modern Developer?

Well I would think games designing would come straight after sombody has thought of an idea.

Is it a single person's responsibility?

There is usually only one games designer per game and he/she has all the responsibility for making big decisions. And he/she has also go to check the quality of the game, to see if the developing team is making the game to the design specification.

Do different genres require different design principles?

Of course they do. A puzzle game cannot be made in the same way as a shooting game becaus they involve different elements. For example need to deal with AI of ememies, environment and bullets. Whereas a puzzle game like tetris need to deal with AI for the speed and picking the next block. Both need AI in the game but they need to implemented differently.

What's important for you, when you play?

Gameplay and story. Interaction between me and the hardware is always important but I also like, whenever possible, a good story line. Role play games usually have the most deep and interesting storylines and I enjoy playing these. Realistic gameplay is important for games that replicate realstic environments e.g. First-person-shooters (FPS), football games, Grand theft Auto, etc.

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