Saturday, November 18, 2006

Week 7 - Art Direction for Games

This week we had our first guest lecture. The problem is that the lecture was mostly about careers in games art and I DON'T DO ART, I do Electronics Games Technology, which is usually about programming and hardware.

Over the next few weeks I will be looking into games design in more detail. This week focuses on Art Direction for Games.

What does an Art Director do?

Firstly, the Art Director has to create an image on paper from a description given by the Project Director (or who ever creates these ideas about games). Secoundly, the Art Director is involved in the production of all elements of art in the game. This includes graphics, intro scenes, cut scenes and advertsing.

Who are they responsible to?

He/she is responsible for the creation for All the art in the game and it is his/hers job to maintain the quality of all this art. More important responsibilities are: working with recruiting department to ensure recruitment of good artists, mentoring less experienced artists, maintaining good communication beween programmers and project directors (good communication usually means a well implemented game), supervising art reviews (maintaing quality of the art) and forseeing if there is enough time to complete required tasks.

Do you think it's a creative role?

Yes I think it is one of most creative roles of making a game. I think its because the Art Director has to create a vision before any production starts. He/she also has to communicate their ideas in the form of drawings and basic 3D images. The abitily to draw somthing form vision does require a vast amount of creativity.

How is art direction in Games similar to or different from Film, for example?

It is different from making a film becasue firstly not all films require CG (computer graphics). Also the Director of the film also acts as an 'Art Director' as he has to create a vision of the whole film before he/she starts any filming. Storyboards are usually used to create simple views of each scene. Also art is implemented in different ways to make a film, e.g. Make up effects (like putting bits of metal and blood on Arnold Schwarzenegger to make him look like a terminator and creating models (like creating the two towers in Lord of the Rings films).

What qualities do you think you'd need to develop if you want to become an Art Director in the future?

I think that I would need:
- Tons of experience in game art (at least 5 years).
- Ability to communicate ideas to other people.
- Ability to supervise other employees.
- Ability to see faults and areas of improvement in others peoples work.
- A Qulaification or relevent experience in 3D graphics or Multimedia.
- Ability to handle a big work load.
- Ability to resolve any problems encountered during production.

Friday, November 17, 2006

Week 6 - Game Design

This week is all about Game Design...................

What is meant by Gameplay?

Gameplay is about how the whole game functions. This includes the full interation between the player/s (users) and the hardware with the users getting the right feedback. In this case the feedback what you see and hear on the TV (or monitor) and the controls are are what ever you use to play the game. These controlls could be either or a combination of: a mouse, a keyboard, a joystick, a control pad or soon - the new Nintendo Wii remote and nunchuck.

Who are the leading lights in Game Design?

The obvious name that come to mind is Shigeru Miyamoto (I think its spelled like that) of Nintendo. This is the guy wo created the Legend of Zelda, Mario, Donkey Kong, Kirby and Pikman series'. He is somtimes known as the 'Gaming God' for his contribution in the industry. Curently, he is heavily involved in the production of 'The Legend of Zelda: Twilight Princess. Hideo Kojima is credited for his contribution by creating many games, the most famous one being Metal Gear and Metal Gear Solid series'. Other big developers include: Square Einx (final fantasy), Sony's baby company Polyphony Digital (Gran Turismo Series), Sega (Sonic!!), Capcom (Street fighter, Devil may cry, Resident Evil) etc. Electroinic Arts are currently the biggest games developers but their games are full of crap.

Where does Game Design take place in the modern Developer?

Well I would think games designing would come straight after sombody has thought of an idea.

Is it a single person's responsibility?

There is usually only one games designer per game and he/she has all the responsibility for making big decisions. And he/she has also go to check the quality of the game, to see if the developing team is making the game to the design specification.

Do different genres require different design principles?

Of course they do. A puzzle game cannot be made in the same way as a shooting game becaus they involve different elements. For example need to deal with AI of ememies, environment and bullets. Whereas a puzzle game like tetris need to deal with AI for the speed and picking the next block. Both need AI in the game but they need to implemented differently.

What's important for you, when you play?

Gameplay and story. Interaction between me and the hardware is always important but I also like, whenever possible, a good story line. Role play games usually have the most deep and interesting storylines and I enjoy playing these. Realistic gameplay is important for games that replicate realstic environments e.g. First-person-shooters (FPS), football games, Grand theft Auto, etc.

Week 5 - Writing about Games

This week is all about Writing about Games. This includes somthing called 'New Games Journalism'????????????????????????????

What issues face reviewers?

Well I think that the internet is one major issue. There seem to be loads of websites that offer game reviews for free, when the game is released. Some are ign.com , gamespot.com and eurogamer.net. Also some reviewers work for companies that sell games and need to point out the good bits of every game and ignore the bad bits. It the game has nothing good about it (cough...EA) then writing a review is a bit difficult. Obvious examples are Playstation Magazine and Official Nintendo Magazine. Another issue is that some reviewers haven't got the time to play the game and write about it. This somtimes leads to a review being based on part of the game.

Who pays their wages?

Magazine producers or people who own the websites. There are even free lance reviews who sell their reviews to magazine companies.

Is an objective ranking system for games necessary for sales, is it even feasible?

The ranking system gives an overall opinion of each area of the game e.g. Graphics, Gameplay, Length, Music etc. But parts like gameplay is a complex area and I think there are many different areas of gameplay in one game. For example, Interactivety, Controls, Fun Factor (games were originally meant for fun and not for crap like the Sims), The full experience (this could include story and emotions felt playing the game. And Graphics play too much of a part in the ranking of a game, especially when the game in question is a puzzle game or a game based on an animation.

Whar are your feelings about the NGJ?

I personally think that it is irrelevent and too long winded. And the writers don't even give the game a rating. What a waste!!!!!!!

What are the particular qualities of NGJ?

It sort of makes it easier to describe the game by using creative media and creative analysis. This makes for interesting entertainment. You also get extra infromation like the background of the game (for no real reason). If you want to read somthing funny and you want some information, you would usually find this in a NGJ.

What other forms of games writing can you find?

Previews, Hands-on features (usually about a playing a preview version of the game), Advertising, statistics...................

How do you feel about your own writing, do you value objectivity or subjectivity?

I think that both are important. A Review is essentially somebodys opinion on something (in this case a game). But at the same time it is essential to find out about important parts of the game. I personally like to find out an opinion of a game from a person who has a good amount of experience of playing games.

Wednesday, November 15, 2006

Week 4 - My Future of Games

What do you want from gaming in the future?

Well.........(taking a moment to think about the question).........................urmmmm........................

I would like future games to be about fun. I would like to see games become more like the Wii games since this is offering a brand new style of play.

What games would you like to play?

The first game that comes to mind is The Legend of Zelda: Twilight princess. Grand Turismo for the PS3 looks good and the new Super Mario game is definately a game i want.

How will you play them?

Well if i could afford a Wii and a PS3 i would play it on them otherwise i wont be playing them at all.

Sunday, November 12, 2006

Week 4 - The Current History of Games

Well I won't go on about the present generation (Sony Playstation 2, Microsoft Xbox, Nintendo Gamecube and Gameboy Advance) or next generation games (Playstation 3, Xbox 360, Wii, Playstation Portable and DS) because everybody knows about them. If you don't, well just click here

Instead I will be talking about the mopre important issues......................

What are the significant developments facing gaming at the beginning of the 21st Century?

One siginificant development that hasn't ever stopped is the graphics. These days games get so much criticism on how they look. Games that simulate people and real life surroundings take ages to create and I think that gameplay is sacrificed to have more time to create better graphics. This is usually the case with yearly line up of crappy EA games, but it sells!!!

Another siginificant development is realisitc gameplay. Games that simulate people and real-life surroundings demands the gameplay to be very realistic. This is usually done by using Artificial Intellegence (AI). This could control: physics of water, fire, avaters (movement and decision making) and interation with the environment.

Also the ever new styles of gaming (Wii, PSP, DS) are showing how creative games can be. In addition to this, games consoles are becoming the centre of the living room

What pressures does the industry face?

Well it obvously means that games should take longer to make but due to public demand, developers have to make it within the same time limit as older games. But some games are taking longer and longer to be released e.g. Legend of Zelda: Twilight Princess has been in production for over 3 years and it still has to be released. Another example is Final Fantasy 12.

Also the cost of games is continuosly rising meaning that price of games and consoles are rising and developers have a higher profit margin. This means that developers have to sell a higher amount of games to achieve a profit. Read here for a good article about this.

Monday, November 06, 2006

Week 3 - My Later History of Games

My History of Games is very long so i'll keep it as short and sweet as possible. OK?!?!?!? Here we go.............................

- In the Early 90's I revieved a Gameboy for Christmas. It came bundled with Tetris, Multiplayer wire and headphones. I later got Super Mario land I and II, Jurassic Park, Pokemon Red, World cup 1994, Street Fighter II, Mortal Kombat II and a couple of others.

- Towards the Mid 90's I got my first PC. It was a Daewoo (yes the company thet makes cars and millions of other things), and it had Windows 3.11 preinstalled in it (good ole days with the MS-DOS). That main games I played on it were: Rise of the Triads, Duke Nukem, Fifa Soccer and the super-fantastic Sensible Soccer.

- Around 1998 I got a Playstation. The sort of games I played on it were: Gran Turismo 1 and 2, WWF Smackdown 2, Street Fighter Alpha 1 and 3, Abe's Exodus, Tekken, Final Fantasy VIII and IX, Fifa 1998 and Pro Evolution 2.

- Towards the late 90's I got a new PC. It was a Fujitsu with a Pentium II processor and a 6.4GB Hard-drive. Games: Unreal, Fifa 2000 and a couple of other shooting games.

- Later on I got a Gameboy colour (and I thought...Gameboy + colour screen = best Handhled EVER!!!). The sort of games I played on it were: Pokemon (Red, Pinball and Crystal), Mortal Kombat 4, Tetris Dx and all my Original Gameboy games.

- In 2002 I got a Gamecube (yay thank god for the mighty CUBE) and on it I played: Super Monkey ball, Starfox Adventures, WWE Day of Reckoning 2, Tales of symphonia, Resident Evil 4 and The Legend of Zelda: The Windwaker (it was a limited edition version that included the Ocarina of Time and Master Quest).

- Around the same time my brother brought Playstation 2. Some of the games were: Gran turismo (3 and 4), Splinter cell, Grand Theft Auto (Vice City and San Andreas), Prince of Persia and Devil May cry (1, 2 and 3).

- Other PC games I have played are: Doom 3, Counter strike source, Hitman 4, Godfather, Football manager, Pro Evolution soccer 4, Age of Empires II, Max Payne 2 and Half Life 2.

- Today, I still somtimes play my Gamecube and with The Legend of Zelda: The Twilight Princess to come, my 'cube is far from retirement. I also play my Nintendo DS. I have the original DS but I can't help thinking how nice the DS lite is. Some of the Games I play are: Super Mario 64 DS, New Super Mario Bros, Mario Kart DS, Warioware Touched, Dr Kawashiimas Brain Training, Kirby and Nintendogs Dalmation Edition.

Sunday, November 05, 2006

Week 3 Middle History of Games - 1980 - 1999 (part 2 of 2)

The Middle History of Games…………………1980 – 1999 (part 2 of 2)

The Super Duper 90's................................................

Gameboy
In 1989 Nintendo released the Gameboy. It originally came with Tetris and it quickly became a household name. Before long everybody wanted a Gameboy and as it sold for £60-£70 everyone could afford one. Its main competitor is was the Sega Game Gear but due to the lack of build quality and battery life it wasn't very succesful. Despite its lack of sales the Game Gear was the longest running handheld not owned by Nintendo. Worldwide sales are as follows: Gameboy sold 69.42 million and Game Gear sold 8.65 million.

The biggest console war
This was known as the forth gerneration of gaming. In 1989 the Sega Genesis (Sega Megadrive) was released and in 1991 the Super Nintendo (SNES) was released. This sparked the most fierce was between two consoles. Sega had Sonic, a blue Hedgehog with lightening speed. And Nintendo had Mario, a hight-jumping plumber who had the job of rescuing a damsel-in-distress princess. Both consoles had similer specifications and superb games. This was also the generarion of games that sparked the fighting games. It started with Street Fighter II (available on both consoles) and then followed the Mortal Kombat series that was also available on both consoles. At the end, Nintendo had just won, with worldwide sales of 49.02 million and Sega had worldwide sales of 30.75 million.

3D Games---------Here comes a new Challenger........Sony
The fifth generarion of gaming sparked the birth of 3D games on any console. The first consoles released on this generation were the Sega Saturn and Sony's Playstation (PSX) but later the Nintendo 64 (N64) was released. The N64 Super Mario 64 defined the 3D platformer with the moving camera angles and the free movement. Other milestone games of this generarion were: Legend of Zelda - Ocarina of Time (N64), Goldeneye (N64), Final Fantasy VII (PSX), Gran Turismo (PSX) and Metal Gear Solid (PSX). The worldwide sales standings are as following:
Sony Playstation - 80.49 million
Nintendo 64 - 40 million
Sega Saturn - 15.26 million

http://en.wikipedia.org/wiki/History_of_computer_and_video_games